Projects

A collection of web apps, interactive projects, game builds, and technical tools centered around practical workflows, sports technology, and hands-on experimentation.

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Kevin Lewis portfolio homepage preview
Static Site · GitHub Pages

Portfolio Website

This site itself: a static GitHub Pages build with one shared design system, migrated from Squarespace to a plain git-based workflow.

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VeloS Band project preview
Wearable Device

VeloS Band

A wearable motion-tracking device designed to estimate and display arm swing speed using embedded hardware, motion sensing, calibration logic, and direct device feedback.

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Harmonia project preview
Unity · Rhythm Game

Harmonia

A turn-based rhythm game made in Unity, combining MIDI-driven note spawning, rhythm performance, battle mechanics, UI systems, and a music-themed narrative.

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Creative Coding project preview
p5.js · Web Art

Creative Coding

A collection of browser-based creative coding experiments exploring machine learning, live video processing, WebGL, sound, procedural drawing, remixing, and interactive visuals.

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Royal Dash project preview
Board Game

Royal Dash

A card and board game derived from Chess and Candyland, using chess-inspired movement cards, hand management, playtesting, and expanded card mechanics for 2–8 players.

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The Ascent project preview
Phaser 3 · Platformer

The Ascent

A browser-based platformer built around grappling movement, traversal, world interaction, state machines, collision systems, and boss mechanics.

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Field Goal project preview
Crisp Game Lib

Field Goal

A one-button American football kicking simulator built around timing, moving aim, wind influence, score scaling, and fast arcade-style retries.

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Splash project preview
Crisp Game Lib

Splash

A one-button basketball shooting simulator built around shot timing, aim control, randomized basket height, simple animations, and retro arcade-style scoring feedback.

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Endless Hallways project preview
Unity Prototype

Endless Hallways

A 5-week Unity systems prototype that grew into a looping hallway exploration game with shooting, enemies, shaders, particles, audio, menus, and a Windows build.

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Junkyard Jubilee project preview
Phaser 3 · Endless Runner

Junkyard Jubilee

A Phaser 3 endless runner made as a group project, featuring obstacle spawning, difficulty scaling, jumping, shooting, custom SFX, and arcade-style action.

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Phasmophobia Boardgame Adaptation preview
Board Game Adaptation

Phasmophobia Boardgame

A 2–4 player boardgame adaptation of Phasmophobia, built around prototype mechanics, playtesting, equipment systems, ghost-player dynamics, and Tabletop Simulator implementation.

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Abscond project preview
Twine · Interactive Fiction

Abscond

A short sci-fi interactive fiction story made in Twine, built around branching decisions, inventory interactions, visual novel influence, and a far-future mystery.

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Chase Your Dreams project preview
Construct 3

Chase Your Dreams

A Construct 3 game about continuing toward your goals, built around gameplay obstacles, prototype iteration, playtesting, enemy behaviors, and a message-driven ending.

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Bottle Poppers project preview
Phaser 3 · Arcade Mod

Bottle Poppers!

A modded Rocket Patrol-style Phaser 3 game using real-life photo assets, edited animations, custom music, looping backgrounds, and bottle-cap popping arcade mechanics.

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