C:\Users\Kevin\Projects\Royal-Dash>
Royal Dash
A 2–8 player board game derived from the mechanics and theme of Chess, combined with a card-driven movement system inspired by Candyland.
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Project Overview
Royal Dash is a board game built around Chess-inspired movement cards. Each card represents movement based on a different Chess piece, creating a familiar but more casual movement system.
The goal was to create a playable tabletop game that combined strategic board movement with easy-to-understand card mechanics and fast multiplayer turns.
The game was designed for 2–8 players, making it flexible enough for smaller matches or larger group play.
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Design Process
Chess Movement
- Movement cards are based on different Chess pieces
- Each card closely follows the movement idea of its matching piece
- The system keeps the Chess theme without requiring a traditional Chess match
Card-Driven Turns
- The original idea used a single drawn card each turn
- Playtesting shifted the design toward a five-card hand
- Giving players multiple cards created more choice and strategy
Playtesting Changes
- Rules and card mechanics evolved through repeated playtests
- More card types were added over time
- The design became more flexible and interactive as testing continued
Multiplayer Focus
- The game is built around group play
- More players create more board interaction
- The final design works best as a casual strategy game with multiple players
./core_mechanics
Core Mechanics
Movement Cards
Players use cards to move around the board. Each card is tied to a Chess-inspired movement pattern, giving the game its main strategic identity.
Five-Card Hand
Instead of drawing and immediately playing a single card, players hold five cards, giving them more control over their movement and decisions.
Expanding Rules
Additional cards and mechanics were added through playtesting, helping the game grow from a simple movement concept into a fuller board game system.
./sample_gameplay
Sample Gameplay Images
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