C:\Users\Kevin\Projects\Bottle-Poppers>

Phaser 3 • Rocket Patrol Mod • Arcade Shooter

Bottle Poppers!

A solo-made modded version of Rocket Patrol, rebuilt around popping bottle caps off water bottles using edited real-life photos, custom timing, looping visuals, and self-made music.

project: solo rocket patrol mod engine: phaser 3 focus: photo assets / arcade timing / custom music

./project_summary

Project Overview

Concept

Bottle Poppers! is a modded version of Rocket Patrol where the core action is reimagined as popping the bottle cap off a water bottle.

Approach

Instead of using traditional drawn sprites, I recorded and edited real-life pictures so the game looked like an actual bottle-cap popping sequence.

Role

This was a solo project. I handled the programming, asset editing, gameplay changes, visual presentation, and music.

./gameplay_systems

Gameplay Systems

Rocket Patrol Mod

  • Built from a Rocket Patrol-style base
  • Changed the presentation into a bottle-popping arcade game
  • Kept the quick reaction and timing feel of the original structure
  • Focused on making the mod feel visually different from the starting point

Photo-Based Assets

  • Recorded real-life reference material
  • Edited photos into usable game visuals
  • Used the bottle and cap imagery as the main visual hook
  • Made the action feel like physically popping a bottle cap

Looping Background

  • Created a looping background effect
  • Used the background to add motion and arcade energy
  • Kept the game visually active while the player focuses on timing
  • Helped the short arcade loop feel less static

Custom Music

  • Made the music myself
  • Used audio to give the game more personality
  • Matched the goofy bottle-popping presentation
  • Helped the project feel more complete as a solo mod

./worked_well

What Worked Well

Real-Life Visuals

The real-life bottle photos helped the game stand out and made the cap-popping idea immediately readable.

Visual Identity

The edited photos gave the project a funny, unusual look that separated it from a normal Rocket Patrol clone.

Audio + Looping

The self-made music and looping background helped the game feel more complete, even with the intentionally weird visual style.

./potential_improvements

Potential Improvements

Timing Consistency

  • The game does not always run the same on every computer
  • Animations and sound timing can vary across devices
  • The project would benefit from stronger delta-time handling
  • More consistent frame-rate logic would improve reliability

Animation Sync

  • Some animation and sound moments could be timed more precisely
  • Cap-popping feedback could be made more consistent
  • Future versions could better separate visual timing from frame rate
  • This would make the game feel cleaner across different systems

./tech_stack

Technical Focus

Phaser 3 JavaScript Rocket Patrol Mod Arcade Timing Photo-Based Assets Asset Editing Looping Backgrounds Custom Music Solo Development
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