C:\Users\Kevin\Projects\Plunko>

Unity • Mobile Game • Peggle-Inspired

Plunko

A Peggle-inspired mobile game made in Unity, focused on randomized peg layouts, special peg abilities, replayability, achievements, customization, and polished arcade-style gameplay.

project: collaborative game engine: unity role: programming / UI / SFX

./project_summary

Project Overview

Concept

Plunko is a Peggle-inspired arcade game built around shooting a ball into a field of pegs, scoring through collisions, and using randomized layouts to keep each playthrough fresh.

Goal

The goal was to create a small-scope but polished mobile game with enough randomization, unlocks, achievements, and customization to support replayability.

Team

A collaborative project made by Kevin Lewis and Adam Carter. My roles included programming, UI, sound effects, tutorial implementation, and gameplay systems.

./my_work

What I Worked On

Peg Spawning

  • Implemented peg spawning systems
  • Worked on randomized peg layouts
  • Supported replayable board generation
  • Helped structure how levels could vary between playthroughs

Special Pegs + Abilities

  • Implemented special peg behavior
  • Worked on unlockable peg interactions
  • Supported gameplay variety through special properties
  • Helped expand the game beyond basic peg-clearing

UI + Tutorial

  • Created and implemented most of the UI
  • Built the tutorial flow
  • Focused on making the game readable and approachable
  • Supported mobile-friendly interaction and presentation

Sound + Polish

  • Created and implemented sound effects
  • Contributed to overall game feel
  • Helped polish player feedback
  • Worked on presentation details that made the game feel more complete

./production_notes

Successes

Replayability

We were able to build a game that could be replayed beyond a single playthrough through randomized peg spawning, randomized special peg unlocks, and a scoring-driven gameplay loop.

Scope

For a small project with a limited production window, we implemented almost everything we set out to build, with the main missing feature being a daily playable level.

Polish

For a two-person team, the project reached a polished state with achievements, customization, special pegs, and a complete enough structure to support future expansion.

./final_documentation

Final Documentation

./future_improvements

Potential Improvements

Music + Sound

  • Add more background music tracks
  • Work with a stronger music composer
  • Expand the audio variety across gameplay states

Special Pegs

  • Add more special peg types
  • Explore area-destruction peg effects
  • Create more interaction variety between peg abilities

UI Polish

  • Improve visual polish with dedicated UI design support
  • Refine presentation and readability
  • Continue improving the game’s mobile interface

Progression

  • Add more customization options
  • Expand achievement support
  • Revisit the idea of a daily playable level

./tech_stack

Technical Focus

Unity C# Mobile Game Design Randomized Systems Gameplay Programming UI Implementation Tutorial Design Sound Effects Achievements Customization
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