Collaborative Unity game project with playable builds, trailer, and full playthrough documentation.
Harmonia
A turn-based rhythm game made in Unity, combining battle mechanics, MIDI-driven note spawning, rhythm performance, UI systems, and a music-themed narrative.
Team game project developed across programming, art, sound, story, and design roles.
Built with C# systems for rhythm gameplay, battle logic, UI, and scene flow.
Harmonia Trailer
Project Overview
Concept: Harmonia is a turn-based rhythm game where rhythm performance connects directly into combat and progression. The game combines timing-based note interactions with RPG-style battle flow.
Team: A collaborative project made by Kevin Lewis, Adam Carter, Jalen Pastor, Ben Ryu, Max Jacobson, Chuanyu Xiao, Allison Pham, and Maxwell Mollison.
My Role: My main roles were programming, rhythm system development, battle system development, UI design, prototype creation, weekly branch integration, and trailer creation.
What I Worked On
| Area | Details |
|---|---|
| Prototype + Pitch |
|
| Rhythm System |
|
| Battle System |
|
| UI + Production |
|
Successes
| Area | Details |
|---|---|
| Programming |
|
| Sound |
|
| Art |
|
| Story + Design |
|
Full Playthrough
Progression Over Production
Hardships
| Area | Details |
|---|---|
| Programming |
|
| Sound |
|
| Art |
|
| Story + Design |
|