Kevin Lewis
I’m a Master’s student in Computer Engineering at Cal State Fullerton, with a lifelong passion for games, software, and technology. I completed my undergraduate degree in Computer Science: Computer Game Design at UC Santa Cruz, where I explored the intersection of code and creativity through interactive systems and gameplay design.
After graduating, I spent over two years working in the bowling industry — both as an Operations Supervisor and a pinsetter technician. That hands-on experience gave me a unique appreciation for mechanical systems and real-time problem solving. Bowling became more than just a hobby — it was a competitive outlet and an opportunity to work with physical systems in high-pressure environments.
Now, in grad school, I continue to explore the deeper layers of technology — from hardware and low-level systems to software architecture and creative coding. I’m driven by curiosity, craft, and the challenge of building things that are both functional and fun to use.
Education
Yorba Linda High School(2014-2018)
Completed a well-rounded academic foundation with a strong focus on math and applied technology. Developed early analytical and programming skills through coursework in AP Calculus, Mobile App Development, and Statistical Reasoning in Sports. Also participated in extracurriculars including two years of football, building teamwork, discipline, and leadership both on and off the field.
Irvine Valley College(2018-2020)
Completed the UC IGETC Full Transfer Certification along with a Certificate of Achievement in IGETC, demonstrating academic breadth and transfer readiness. Built a strong programming foundation through hands-on coursework in C++, C, Java, Python, and Data Structures — gaining practical experience with both low-level and object-oriented programming.
University of California, Santa Cruz(2020-2022)
B.S. Computer Science: Computer Game Design
Completed a rigorous program that blended core computer science principles with hands-on game development and design. Gained expertise in game engine programming, production pipelines, and scripting, alongside coursework in both introductory and intermediate game design. Developed a strong portfolio of projects showcasing proficiency in game prototyping, systems design, and interactive media.
Earned highest honors in the major and was awarded a merit-based scholarship for academic excellence. Strengthened collaboration and project management skills in team-based environments while working with tools like Unity, version control systems, and Agile workflows.
Trailer of projects worked on at UCSC
California State University, Fullerton(2024-2026)
M.S. Computer Engineering
Pursuing advanced studies in software systems, security, and architecture with a multidisciplinary focus on both low-level and high-level computing. Completed coursework in Software Design, Modern Software Management, and Advanced Computer Architecture, alongside specialized classes in Cyber-Physical Systems Security (introductory and advanced levels) and Computer Networking.
This program continues to build on my foundation in computer science and game development, deepening my understanding of complex systems, secure infrastructure, and modern engineering practices.
Skills
Programming
C++, C, Python, Javascript, C#, HTML5, Java, Perl, Awk, Bash, Verilog, VHDL
Game Engines
Unity, Phaser, Construct, Twine, MIT App Inventor
Documents
Microsoft Office, Google Docs/Slides/Sheets
Programming Environments
Visual Studio Code, Xcode
Design
Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, DaVinci Resolve
Languages
English - Native
日本語 (Japanese) - Low Level Read/Speak
Programming Environments
Visual Studio Code, Xcode
Audio
Reaper, Audacity