Information Technology • Games • Software
Kevin Lewis
I am interested in Information Technology, Game Technology, Software Development, Interactive Media, and the cross-section of sports technology and media technology, with an increasing interest in bowling-related technology.
I focus on identifying and solving problems while exploring new, practical, and optimized solutions.
California State University, Fullerton
University of California, Santa Cruz
Information technology, game technology, software, interactive media, sports technology, and media technology
Web apps, game projects, and hardware/software embedded projects
Games Trailer
Project Reel
Builder Profile
What I Build
Web Apps
Structured interfaces, local-first workflows, data organization, filtering systems, import/export tools, responsive layouts, and web deployment.
Games
Interactive systems, gameplay mechanics, physics, progression loops, prototyping, balancing, user feedback, and player-facing design.
Bowling Tools
Sport-specific problem solving, performance tracking, equipment context, lane-play analysis, sensor-driven measurement, and bowling workflow design.
Hardware Systems
Embedded systems, sensor calibration, signal capture, motion sampling, device feedback, real-world measurement, and hardware/software integration.
Timeline
Education
Yorba Linda High School
Built an early foundation in math, technology, sports, and creative projects.
Irvine Valley College
Completed transfer coursework while strengthening programming fundamentals, problem solving, and computer science basics.
University of California, Santa Cruz
B.S. Computer Science: Computer Game Design. Focused on programming, game systems, interactive media, production, and prototyping.
California State University, Fullerton
M.S. Computer Engineering. Expanding into software systems, embedded systems, hardware-aware engineering, computer architecture, networking, and security.
Toolkit
Skills
Programming
C++, C, Python, JavaScript, TypeScript, C#, HTML, CSS, Java, Perl, Awk, Bash, Verilog, VHDL, SQL
Programming Environments
Visual Studio Code, Xcode, MATLAB, Jupyter Notebook, Vivado, Arduino IDE
Deployment & Version Control
Git, GitHub, GitHub Pages, GitHub Actions, custom domain setup, DNS configuration
Game Engines
Unity, Phaser, Construct, Twine, MIT App Inventor
Design
Adobe Illustrator, Adobe Photoshop, Adobe Premiere Pro, DaVinci Resolve
Web & App Development
React, Vite, Tauri
Documents
Microsoft Office, Google Docs/Slides/Sheets
Data & Reporting
CSV export, Excel-compatible export, HTML reports, print/PDF-ready reports, performance analytics, filtering systems, structured data modeling
Embedded Systems & Hardware
Microcontrollers, IMU sensors, OLED displays, I2C communication, sensor calibration, motion sampling
“If you can spend a perfectly useless afternoon in a perfectly useless manner, you have learned how to live”
— Lin Yutang