Group tabletop adaptation with a playable online implementation, rulebook materials, and prototype assets.
Phasmophobia Boardgame Adaptation
A tabletop adaptation of Phasmophobia, redesigned as a 2 to 4 player board game with ghost investigation, player equipment, map movement, hidden information, and cooperative survival mechanics.
Group board game adaptation built around investigation, hidden information, and cooperative survival.
Designed for small-group tabletop play while preserving the cooperative feel of the source material.
Map Preview
Demo Video
Project Overview
Concept: This project adapts the investigation-focused horror game Phasmophobia into a tabletop board game format, preserving the core feeling of ghost hunting, evidence gathering, and surviving against an unknown threat.
Team: A group project made by Kevin Lewis, Henry Mattingly, Juan Alvarado, Jose Velarde-Ruiz, Trisha Kopula, and Minmini Sanganathan.
My Role: I created the initial prototype and mechanics ideation, held playtests, refined mechanics, and implemented the game for online play.
Adaptation Goals
| Goal | Details |
|---|---|
| Preserve the Investigation Loop |
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| Support Different Play Styles |
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| Board Game Translation |
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| Online Playability |
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What I Worked On
| Area | Details |
|---|---|
| Prototype | I created the initial prototype and helped establish the first version of the game's mechanics, structure, and adaptation direction. |
| Playtesting | I held playtests and used the results to refine mechanics, improve clarity, and make the board game version feel closer to the original experience. |
| Online Build | I implemented the game into an online tabletop environment so it could be played digitally and shared more easily. |
What Worked Well
| Aspect | Detail |
|---|---|
| Faithful Adaptation | The project came close to adapting the mechanics of the original game into a tabletop format while still being fun as its own board game. |
| Multiple Systems | Different gameplay systems allowed for different types of play styles, which helped prevent every player from needing to approach the game the same way. |
| Group Play | The 2 to 4 player format helped preserve the cooperative feel of the source material while keeping the tabletop version manageable in scope. |
Potential Improvements
| Area | Ideas |
|---|---|
| More Maps |
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| Expanded Equipment |
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| Asset Polish |
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| Ghost Player Balance |
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