Published game project hosted on Itch.io.
A Peggle-inspired mobile game made in Unity, focused on randomized peg layouts, special peg abilities, replayability, achievements, customization, and polished arcade-style gameplay.
Published game project hosted on Itch.io.
Two-person project with Adam Carter. My role: systems and UI programming.
Gameplay programming, randomized systems, UI, tutorial flow, sound effects, and polish.
Concept: Plunko is a Peggle-inspired arcade game built around shooting a ball into a field of pegs, scoring through collisions, and using randomized layouts to keep each playthrough fresh.
Goal: The goal was to create a small-scope but polished mobile game with enough randomization, unlocks, achievements, and customization to support replayability.
Team: A collaborative project made by Kevin Lewis and Adam Carter. My roles included programming, UI, sound effects, tutorial implementation, and gameplay systems.
| Area | Details |
|---|---|
| Peg Spawning |
|
| Special Pegs + Abilities |
|
| UI + Tutorial |
|
| Sound + Polish |
|
| Aspect | Detail |
|---|---|
| Replayability | We built a game that could be replayed beyond a single playthrough through randomized peg spawning, randomized special peg unlocks, and a scoring-driven gameplay loop. |
| Scope | For a small project with a limited production window, we implemented almost everything we set out to build, with the main missing feature being a daily playable level. |
| Polish | For a two-person team, the project reached a polished state with achievements, customization, special pegs, and a structure that could support future expansion. |
| Area | Ideas |
|---|---|
| Music + Sound |
|
| Special Pegs |
|
| UI Polish |
|
| Progression |
|