Published one-button arcade game hosted as an interactive web project.
Field Goal
An American football field-goal kicking simulator built around one-button timing, moving aim, wind influence, score scaling, and fast arcade-style retries.
School one-button game prompt built around timing, aim, and fast retries.
JavaScript arcade game framework used for compact browser-based gameplay.
Field Goal Gameplay
Project Overview
Concept: Field Goal is a one-button kicking game where the player times a kick based on a moving aim indicator, then watches the ball travel through wind toward the goalpost.
Prompt: The game was created for a school one-button game prompt, with the core interaction designed around simple input and increasingly difficult timing.
Credits: I coded the mechanics and overall design. The background lights were made by Rohan Jhangiani.
Gameplay Loop
| System | Details |
|---|---|
| Aiming |
|
| Kicking |
|
| Wind |
|
| Scoring |
|
What Worked Well
| Aspect | Detail |
|---|---|
| Difficulty Scaling | The game becomes harder as the score increases, making each successful kick feel like it pushes the player into a more demanding version of the same loop. |
| Wind Feedback | The wind system feels clear during play because it visibly affects the kick after the ball launches, creating a readable extra variable for the player. |
| Pixel Style | The bright pixel-style visuals help sell the football field atmosphere while keeping the game simple, readable, and arcade-like. |
Potential Improvements
| Area | Ideas |
|---|---|
| Depth Effect |
|
| Kicking Animation |
|