An American football field-goal kicking simulator built around one-button
timing, moving aim, wind influence, score scaling, and fast arcade-style retries.
Published one-button arcade game hosted as an interactive web project.
Build TypeSolo
School one-button game prompt built around timing, aim, and fast retries.
LibraryCrisp Game Lib
JavaScript arcade game framework used for compact browser-based gameplay.
Field Goal Gameplay
Project Overview
Concept: Field Goal is a one-button kicking game where the player times a kick based on a moving aim indicator, then watches the ball travel through wind toward the goalpost.
Prompt: The game was created for a school one-button game prompt, with the core interaction designed around simple input and increasingly difficult timing.
Credits: I coded the mechanics and overall design. The background lights were made by Rohan Jhangiani.
Gameplay Loop
Core loopHow aiming, kicking, wind, and scoring fit together.
System
Details
Aiming
Uses a constantly moving circle sprite as the aim indicator
The player times their kick based on the circle's current angle
The aim indicator increases in speed as the score goes up
The system creates a simple but increasingly difficult timing challenge
Kicking
The ball launches when the player clicks or presses the input
The launch angle is based on the aim circle's position at the moment of input
The kick immediately commits the player to that trajectory
The result is readable because the aim-to-shot relationship is direct
Wind
Wind is randomized within a threshold
The wind threshold increases as the score goes up
After the kick, wind adjusts the ball's x-velocity while it travels
This adds pressure and variation beyond timing alone
Scoring
The game checks the ball once it reaches the aim sprite's y-value
The ball must be left of the right goalpost
The ball must be right of the left goalpost
The ball must be above the crossbar to score 3 points
What Worked Well
Production notesWhat made the loop feel good to play.
Aspect
Detail
Difficulty Scaling
The game becomes harder as the score increases, making each successful kick feel like it pushes the player into a more demanding version of the same loop.
Wind Feedback
The wind system feels clear during play because it visibly affects the kick after the ball launches, creating a readable extra variable for the player.
Pixel Style
The bright pixel-style visuals help sell the football field atmosphere while keeping the game simple, readable, and arcade-like.
Potential Improvements
Future improvementsWhere the presentation and feel could grow.
Area
Ideas
Depth Effect
Shrink the ball as it gets closer to the goalpost
Create a stronger sense of distance and depth
Make the flight path feel more visually dynamic
Kicking Animation
Add an actual kicking animation before the ball launches
Improve the moment-to-moment game feel
Make the kick feel more physical instead of instantly taking off
Technical Focus
JavaScriptCrisp Game LibVisual Studio CodeOne-Button DesignArcade GameplayTiming MechanicsWind PhysicsScore ScalingPixel Art Presentation