A solo-made modded version of Rocket Patrol, rebuilt around popping bottle caps
off water bottles using edited real-life photos, custom timing, looping visuals,
and self-made music.
Solo Phaser 3 arcade mod with photo-based assets, custom music, looping visuals, and timing-focused gameplay.
Build TypeSolo
Rocket Patrol-style mod redesigned around a goofy bottle-cap popping arcade concept.
EnginePhaser 3
JavaScript browser game using Phaser 3 for arcade timing, movement, collisions, and presentation.
Bottle Poppers! Gameplay
Project Overview
Concept: Bottle Poppers! is a modded version of Rocket Patrol where the core action is reimagined as popping the bottle cap off a water bottle.
Approach: Instead of using traditional drawn sprites, I recorded and edited real-life pictures so the game looked like an actual bottle-cap popping sequence.
Role: This was a solo project. I handled the programming, asset editing, gameplay changes, visual presentation, and music.
Gameplay Systems
Core systemsWhat the mod changed and built on top of the Rocket Patrol base.
System
Details
Rocket Patrol Mod
Built from a Rocket Patrol-style base
Changed the presentation into a bottle-popping arcade game
Kept the quick reaction and timing feel of the original structure
Focused on making the mod feel visually different from the starting point
Photo-Based Assets
Recorded real-life reference material
Edited photos into usable game visuals
Used the bottle and cap imagery as the main visual hook
Made the action feel like physically popping a bottle cap
Looping Background
Created a looping background effect
Used the background to add motion and arcade energy
Kept the game visually active while the player focuses on timing
Helped the short arcade loop feel less static
Custom Music
Made the music myself
Used audio to give the game more personality
Matched the goofy bottle-popping presentation
Helped the project feel more complete as a solo mod
What Worked Well
Production notesWhat paid off in the final build.
Aspect
Detail
Real-Life Visuals
The real-life bottle photos helped the game stand out and made the cap-popping idea immediately readable.
Visual Identity
The edited photos gave the project a funny, unusual look that separated it from a normal Rocket Patrol clone.
Audio + Looping
The self-made music and looping background helped the game feel more complete, even with the intentionally weird visual style.
Potential Improvements
Future improvementsWhere the timing and feedback could get more consistent.
Area
Ideas
Timing Consistency
The game does not always run the same on every computer
Animations and sound timing can vary across devices
The project would benefit from stronger delta-time handling
More consistent frame-rate logic would improve reliability
Animation Sync
Some animation and sound moments could be timed more precisely
Cap-popping feedback could be made more consistent
Future versions could better separate visual timing from frame rate
This would make the game feel cleaner across different systems
Technical Focus
Phaser 3JavaScriptRocket Patrol ModArcade TimingPhoto-Based AssetsAsset EditingLooping BackgroundsCustom MusicSolo Development