Bottle Poppers!

A solo-made modded version of Rocket Patrol, rebuilt around popping bottle caps off water bottles using edited real-life photos, custom timing, looping visuals, and self-made music.

Playable Link → GitHub Source Phaser 3
Status Playable

Solo Phaser 3 arcade mod with photo-based assets, custom music, looping visuals, and timing-focused gameplay.

Build Type Solo

Rocket Patrol-style mod redesigned around a goofy bottle-cap popping arcade concept.

Engine Phaser 3

JavaScript browser game using Phaser 3 for arcade timing, movement, collisions, and presentation.

Bottle Poppers! Gameplay

Project Overview

Concept: Bottle Poppers! is a modded version of Rocket Patrol where the core action is reimagined as popping the bottle cap off a water bottle.

Approach: Instead of using traditional drawn sprites, I recorded and edited real-life pictures so the game looked like an actual bottle-cap popping sequence.

Role: This was a solo project. I handled the programming, asset editing, gameplay changes, visual presentation, and music.

Gameplay Systems

Core systemsWhat the mod changed and built on top of the Rocket Patrol base.
SystemDetails
Rocket Patrol Mod
  • Built from a Rocket Patrol-style base
  • Changed the presentation into a bottle-popping arcade game
  • Kept the quick reaction and timing feel of the original structure
  • Focused on making the mod feel visually different from the starting point
Photo-Based Assets
  • Recorded real-life reference material
  • Edited photos into usable game visuals
  • Used the bottle and cap imagery as the main visual hook
  • Made the action feel like physically popping a bottle cap
Looping Background
  • Created a looping background effect
  • Used the background to add motion and arcade energy
  • Kept the game visually active while the player focuses on timing
  • Helped the short arcade loop feel less static
Custom Music
  • Made the music myself
  • Used audio to give the game more personality
  • Matched the goofy bottle-popping presentation
  • Helped the project feel more complete as a solo mod

What Worked Well

Production notesWhat paid off in the final build.
AspectDetail
Real-Life VisualsThe real-life bottle photos helped the game stand out and made the cap-popping idea immediately readable.
Visual IdentityThe edited photos gave the project a funny, unusual look that separated it from a normal Rocket Patrol clone.
Audio + LoopingThe self-made music and looping background helped the game feel more complete, even with the intentionally weird visual style.

Potential Improvements

Future improvementsWhere the timing and feedback could get more consistent.
AreaIdeas
Timing Consistency
  • The game does not always run the same on every computer
  • Animations and sound timing can vary across devices
  • The project would benefit from stronger delta-time handling
  • More consistent frame-rate logic would improve reliability
Animation Sync
  • Some animation and sound moments could be timed more precisely
  • Cap-popping feedback could be made more consistent
  • Future versions could better separate visual timing from frame rate
  • This would make the game feel cleaner across different systems

Technical Focus

Phaser 3JavaScriptRocket Patrol ModArcade TimingPhoto-Based AssetsAsset EditingLooping BackgroundsCustom MusicSolo Development

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