Chase Your Dreams was a Final Group Project for school. This game was a collaboration between Kevin Lewis, Joseph Squires, and Cameron Beattie. I was the main programmer for this game.
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What I Worked On
I worked on all the gameplay mechanics for this game. I prototyped it, I playtested it, and I refined the mechanics until it was at a point that we liked.
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Worked Well
We wanted to send a message with our game, and I think we accomplished it well. We had 3 types of enemy objects that spawned. The first was one that goes straight down, the second was one that follows the player solely on the x-axis, and the final one that follows the player in every direction. We intentionally made the game abruptly pause every time the player was hit. If the player chooses to give up, then they are greeted with the same message as they do from actually finishing it, except it creates a way different feeling. If you quit early, you lose all the pain points you accumulated, however if you make it to the end, all the pain points are added to the score instead. The message was to keep continuing no matter how many times you run into obstacles since if you stick it out till the end, the pain that you went through will hopefully be worth it.
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Potential Improvements
There is no replay ability for the game, once you’ve played at least once maybe twice if you quit early, then you will completely understand how the game works, and would more or less have to reason to replay it.